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AI Insights · Timothy · July 2022

Top 5 PVP Games on iOS in Chile in Q2 2022

Discover the performance trends of the top 5 PVP games on iOS in Chile for Q2 2022, including notable increases in downloads, revenue, and active users.

Top 5 PVP Games on iOS in Chile in Q2 2022

The second quarter of 2022 saw significant movements among the top 5 PVP games on the iOS platform in Chile. Here’s an overview of their performance trends, based on data from Sensor Tower.

Stumble Guys from Scopely, Inc. experienced a remarkable increase in both weekly downloads and revenue. Weekly downloads surged from approximately 2.6K at the end of March to nearly 50K by the end of June. Revenue also saw a significant climb, starting at around $854 in late March and reaching a peak of approximately $23K in mid-June. Active users followed a similar upward trajectory, growing from about 26.3K to over 146K by the end of the quarter.

Subway Surfers by Sybo Games ApS had a mixed performance. Weekly downloads fluctuated, peaking at around 11.5K in mid-April before settling to just under 5K by the end of June. Revenue saw a notable spike in mid-May, reaching approximately $1K, but generally remained modest, averaging a couple of hundred dollars per week. Active users consistently increased, starting at about 96.9K at the end of March and rising to over 201K by the end of June.

Clash Royale from Supercell maintained a steady presence. Weekly downloads hovered around 3K to 7K throughout the quarter. Revenue showed some volatility, peaking at over $38K in early April but dropping to about $6.7K by late June. Active users saw a downward trend, beginning at around 239K and ending the quarter at approximately 195K.

Apex Legends Mobile by Electronic Arts, which launched in mid-May, had a strong start. Weekly downloads began at around 35K but dropped significantly to about 2.3K by the end of June. Revenue followed a similar pattern, starting at approximately $6.8K and declining to about $1.6K. Active users also decreased over time, from around 27K at launch to just over 11K by the end of the quarter.

Ludo Club・Fun Dice Board Game from Moonfrog showed relatively stable performance. Weekly downloads remained consistent, averaging around 4.5K to 6.4K. Revenue also remained steady, fluctuating between $2.7K to $4.5K. Active users had minor fluctuations, starting at approximately 11.9K and ending the quarter at around 10.5K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022